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Sabtu, 17 Desember 2011

Walktrough Digimon World 3


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1.  Junior's Day Out
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KUSANAGI CITY
-------------

This is where the game starts.  You're standing in a a plaza waiting for your
friends Tedddy and Ivy when an announcement about the A.o.A. comes on the big
TV.  After the announcement Teddy and Ivy will come out and there will be some
dialogue.  The three of you will automatically walk to the Digimon Center.






KUSANAGI CITY - DIGIMON CENTER
------------------------------

Now for the fun part.  After some more dialogue and some indecisiveness on
Junior's part you'll input your name and pick one of the three starting Digimon
packs.  Then it's off to the Digital World!


ASUKA CITY - MAIN LOBBY
-----------------------

This is where you enter the Digital World.  Grab your Digimon at the main desk,
talk to Teddy and Ivy, and head on out into the world.


ASUKA CITY
----------

First off, talk to everbody.  Always.  Unless I tell you not to.  Every time
you get to a new place, start up conversations with everyone in sight.  You'll
get a lot of good info, and sometimes it's the only way to advance the plot.
Anyway, after fighting the guy by the door (he only has a Kuwagamon) and
talking to everyone outside on this level go to the Inn.  Take the ladder down
and talk with the woman dusting.  Then exit by the door next to the ladder.

Follow the tunnel to the left of the screen and you'll come out on the lower
level of Asuka City.  Again, poke all forms of sentient life and then hit the
yellow building.  Inside talk to Divermon at the desk and you'll get a Folder
Bag and three folders, one of which already has a deck of cards in it.  From
here you can find out about the rules, or you can battle any of the people
around the table by talking to them twice.  Go back outside and try the blue
building.  You may or may not be able to get in, mort likely based on the
Charisma of your digimon.  If you can, then feel free to poke around and talk
to everyone, the guy at the counter several times.  Then head back outside.

Go back into the tunnel, but this time follow it all the way to it's other end.
Climb down the ladder and exit, and you'll find yourself in the sewer.  Here
you want to raid the chest for 300 bits, then leave and go back to the upper
city.

Now that you've got some cash it's time to hit the Armory.  Equip your Digimon,
finish talking to the people inside the buildings (like the Lamb Chop) and then
leave town for some leveling.


CENTRAL PARK
------------

There are more people to talk to here, and a girl to digi-battle if   you talk
to her twice.  Leomon's Gym is also here.  The random digimon are rather weak,
so it's a good place to start leveling.  I recommend at least level 5 for all
partners so that you'll have your Champion forms.  When you feel that you might
be ready for some harder digimon to fight, exit the northwest corner of the
screen (by following the path uphill past the gym).


PLUG CAPE
---------

Here the digimon are a bit tougher (Betamon and Vegimon), so be careful.  Don't
wander around by the water--you most likely can;t take a Coelamon at this
point.  Go down and talk to the boy kicking the tree to find out about the
missing card.  Then either putz around here gaining levels or go back to
Central Park.


CENTRAL PARK
------------

Just passing through--take the south entrance this time.


SHELL BEACH
-----------

Talk to the old man fishing on the beach.  He'll  tell you to bring him a rod,
line, and a hook and he'll make a fishing pole for you.  THis is a good thing.
It will make leveling much, much less teious.  But for now go back to Asuka
City, unless you feel like fighting the Vegimon, Betamon, and Gizamon here.


ASUKA CITY
----------

You may want to rest and save at the Inn.  Talk to the girl dusting, then
search the shelves at the other end twice for a card and some cash.  Take the
card to the kicking kid to find out about the Tree Boots.  Then poke the
waitress at the Lamb Chop to find out about Veemon.  Also, make sure you're
equipment is as up to date as you can afford, and make sure you buy a Bamboo
Spear.  Power Charges are also nice, especially if you didn''t pick a starting
pack with Patamon in it.  If you can't afford the spear now, don't worry.
You'll be back before you need it for anything.  After setting your affairs in
order and notifying your next of kin, it's time to get this show on the road.
Leave the city and don't look back.  At least, not for another five minutes.


CENTRAL PARK
------------

Digi-battle the girl if you haven't already, then take the east exit.


WIRE FOREST
-----------

Just keep following this thing to the east, digi-battling as you find
opponents.  Towards the end you'll find an Inn where you can rest and save.
After getting throught he forest you'll get to Divermon's Lake.


DIVERMON'S LAKE
---------------

Take the ladder that's next to the bridge and talk to the Divermon at the end
by the dock.  You'll get a Red Snapper.  Rather important.  Then go back up the
ladder, across the bridge, and wind your way out of the area.


WIND PRARIE
-----------

Go all the way to the far end of the prarie and you'll run into Veemon by the
eastern exit.  He'll want to play hide-and-seek in the Kicking Forest for the
Tree Boots.  After a conversation and a math test you'll follow him into the
forest.


KICKING FOREST
--------------

Find Veemon by searching around the clump of trees by the place you just came
in.  Run around hitting X, since he's pretty hard to see.  Don't leave the
forest until you find him.  Once you do find him he'll give you the Kicking
Boots.  Time to head back to the Wire Forest.


WIRE FOREST
-----------

On the first screen from this direction head to the north immediately.  You'll
see a ramp up and a guy that you hopefully digi-battled earlier.  Exit to the
north and you'll be in the Protocol Forest.


PROTOCOL FOREST
---------------

The only reason to be here right now is to fight Dokugumon until you get a
Spider Web.  After getting the Spider Web, return to the fishing guy.


SHELL BEACH
-----------

Talk to the old guy fishing and he;ll make you you're rod...out of the snapper,
web, and spear.  Now you can fish wherever the icon pops up above your head by
pressing X.  When the bar pops up, stopping the cursor in the blue gets you
nothing.  Stopping int he green gets you into a battle with the sea digimon of
the area.  For a while that's Coelamon (40 xp).  Stopping in the yellow gets
you into a fight with Cardmon (60 xp).  Fishing is the quickest way to get into
fights, and also the most lucrative (both in bits and experience) for some time
to come.  Plus you can win some nifty stuff--boosters from Cardmon and Water
Chips from Coelamon.  Anyway, now that the rod's taken care of rest up and save
at the Inn in Asuka City if necessary, then go back to the Windy Prarie.


-----------------------------------------------------------------------
2.  Enter the Dragon
-----------------------------------------------------------------------

WINDY PRARIE
------------

Battle the kid here if you haven't already.  Then take the north exit to get to
Seiryu City.


SEIRYU CITY
-----------

Talking to all the people here yields the information that the Seiryu leader is
training in the Protocol Ruins.  So, after resting and saving exit the city and
return to the Protocol Forest.


PROTOCOL FOREST
---------------

This is annoying.  Really, really annoying.  You have to go right into the
trees and wind your way up to the ruins' entrance.  The problem: You can't see
the path through the trees.  Once you're int he trees, start off by going as
far west as you can, then start winding north.  You'll leave the trees at a
stone area.  Go north bast the obelisk and enter the ruins.


PROTOCOL RUINS
--------------

This place may look big, but it's really pretty simple.  Just take the path to
the right and follow it unil you reach some stairs.  Go up the first flight.
Now you have a choice.  You can either continue up and fight Pharomon for the
Old Wand, or you can go right and jump off the ledge to go to the Seiryu
leader.  If you think you're strong enough go after Pharomon, otherwise you can
come for him later.  WHen you're ready, jump off the ledge and follow the path
back and around to get to the Seiryu leader.  Unfortunately, when you talk to
him you are informed that you must first prove your strength before he'll
battle you.  To do this you have to beat MasterTyrannomon in Tyranno Valley.
*sigh*  Another errand to run.  Well, nothing to be done about it, really, so
leave the ruins and go to the Kicking Forest.


KICKING FOREST
--------------

The exit to Tyranno Valley is to the north, after climbing a couple of ladders.


TYRANNO VALLEY
--------------

Take the ladder to the right, then follow the path winding up the mountain.
Hopefully you'll get a TNT Ball from the Triceramon here.  Once you get to the
top of the mountain, you'll have to fight Master Tyrannomon.  Defeat him and
it's back to Seiryu City.


SEIRYU CITY
-----------

Climb Seiryu Tower and go out the door at the top to find the leader.  Beat him
for the Seiryu Badge.  He also tells you that to get to SOuth Sector you can
use the gondola at East Station.  One down and 3 to go!


-----------------------------------------------------------------------
3.  Go South, Young Man
-----------------------------------------------------------------------

Now that the Seiryu Leader is out of the way, you have access to Agumon's and
Guilmon's DRI agents.  If you want to get those partners, see the Side Quests
section.  Otherwise it's time to head to the Kicking Forest.


KICKING FOREST
--------------

Go south and east and cross the bridge.  Follow the dirt trail as it curves
back west.  You'll cross another bridge and arrive at East Station.


EAST STATION
------------

Battle the girl and then examine the computer terminal.  It'll tell you that
you need a Blue Card to register an account and use the gondola.  You are told
that Digimon that come from a Blue Card carry a Blue Card, and that Guilmon
meets these criteria.  So head back to Seiryu City.


SEIRYU CITY
-----------

Here we want to talk with Agumon, who seems to know everything, and yet has
nothing to do with any of this, for more information.  It turns out that yes,
Guilmon has the card, and that he was last seen at Asuka City.  Oi.  Time for
another lovely cross-country trek.  Kinda makes you wish Bandai put some kind
of teleportation system in this game.  Anyway, back to Asuka City we go.


ASUKA CITY
----------

Talking to Guilmon at the Inn reveals that his cousin has the card, and is on a
trip back to Seiryu City (we couldn't just have waited for him because why?),
but he gets tired easily and may stop to rest on the way.  Whatever.  Just go
all the way back to Seiryu City.


SEIRYU CITY
-----------

Talk to the Tricky Guilmon in the Inn to get the "Blue Card."  Take it back to
the computer at East Station.


EAST STATION
------------

When you examine the computer terminal, you get an access denied message.  It
turns out that the Guilmon gave you the "8lue Card" instead of the "Blue Card."
Time to go back to Seiryu City for some answers.


SEIRYU CITY
-----------

Talk to the Guilmon here to find out that the Tricky Guilmon (who gave you the
phony card) skipped town.  He also, tells you, however, that the Tricky Guilmon
likes dark or scary places, so you'll likely find him hiding underground.
Given that there are only two places that we can go underground right now, it
shouldn't be too hard to find the trickster.  Go to the Inn in the Wire Forest.


WIRE FOREST INN
---------------

Go to the basement of the Inn (by first going upstairs, then taking the ladder
at the other end of the second floor).  Then follow the path all the way until
its end, and you'll find the Tricky Guilmon.  This time he gives you the real
card.  So let's hit the East Station again and go to the South Sector for real.


EAST STATION
------------

Once again poke the computer terminal.  You'll hop on the gondola and start
travelling when a rockslide halts your progress.  Then you'll be attacked by
Bulbmon.  Beat him down far enough and he'll run away.  You cannot reduce him
to 0 health.  I tried.  Then the ride continues on, and we end up in South
Sector.  Finally!


-----------------------------------------------------------------------
4.  In Search of the Phoenix
-----------------------------------------------------------------------


SOUTH STATION
-------------

Not much to be done here.  Exit the building.


BULK SWAMP
---------

Thee are a few good digibattles here, but other than that there's not much to
do at the moment.  MetalGreymon is here if you need his DDNA for Agumon's DRI
agent.  Otherwise go west to Bulk Bridge.


BULK BRIDGE
-----------

There are four exits from this area: back east to the Bulk Swamp, north to the
Tranquil Swamp, west to the Jungle Grave, and south to the Bios Swamp.  You
want to go north for the moment.


TRANQUIL SWAMP
--------------

Here there is SHaman House, a guy scared to death of the thing, and an Inn.  Go
ahead and go inside Shaman House. After a minute you'll automatically leave
again.  Don't worry about it.  Go to the Inn and rest if you feel you need to,
then go back to the Bulk Bridge, and from there to the Jungle Grave.


JUNGLE GRAVE
------------

Enemies:  DemiDevimon
          Bakemon
          Musyamon

Follow the path around to the left and up and you'll eventually run into
Zanbamon, who won't let you pass.  You'll get into a fight with him, and after
one hit from him you're digimon will run away.  Looks like this way's right
out...or is it?  Go back to the Tranquil Swamp for answers.


TRANQUIL SWAMP
--------------

Talk to the Gatoman in front of the desk in the inn to find out about Sepikmon.
Then go to Shaman House.  You find out from Sepikmon that he lost his mask,
and refuses to come out without it.  He mentions traveling with Baronmon was
when he last had it.  Go back to SOuth Station.


SOUTH STATION
-------------

On the way you'll meet Kail, who will give you a little more info on Baronmon.
Now go talk to our wonderful friend, the Agumon in Seiryu City.


SEIRYU CITY
-----------

Agumon gladly talks to you about Baronmon and sends you off to the Protocol
Ruins.


PROTOCOL RUINS
--------------

Go all the way to the left and climb the tower.  Baronmon is at the top.
Talking to him yields that the mask should be in Asuka City.  Time to continue
the road trip.


ASUKA CITY
----------

Talk to everyone here and you'll find them angry with Sepikmon for messing with
them.  Then go to back outside the gates to the bridge.  To the right of it
is...Sepikmon!  Complete with mask, too.  Talking with him you will quickly
realize that you're not getting anything to help against Zanbamon.  So go back
into the city where the two old people were talking by the tree.  An Etemon
will be there.  Talk to him and then it's off to Divermon Lake.


DIVERMON LAKE
-------------

Across the bridge and around the lake there's a trail with a bunch of kicking
trees in front of it.  At the end is a guy who mentions that his shield was
stolen by Etemon.  Hmm...now everything is starting to make sense.  Back to
Asuka City for a talk with Etemon.


ASUKA CITY
----------

Go talk to Etemon again and he'll disappear into the Underground Tunnel.
Follow him in and take the tunnel to the Sewer.  There he'll be.  He confesses
and gives you the mask.  Time to deliver it back to Sepikmon.


TRANQUIL SWAMP
--------------

Go to Shaman House.  You'll give the mask back and after a kind of funny scene
he'll give you the Smelly Herb with which to deal with Sepikmon.  Time to go
deal with that sword-wielding ruffian.


JUNGLE GRAVE
------------

Walk up to Zanbamon and, after a short scene, he'll run off leaving the path
clear.  Follow it to the end and you'll arive at Phoenix Bay.


PHOENIX BAY
-----------

Find your way over the bridges to the opposite bank, then curve around to the
east and take the bridge edged with lanterns to Suzaku City.


SUZAKU CITY
-----------

This being a full-fledged city, it has everything, at least shop-wise.  The
Suzaku Leader is int he building in the back, the Inn is the building to the
west, and pretty much everyone else is scattered along the docks to the east.
WHen you're ready go in the building and up the ladder and talk to the Leader
to digibattle for the Suzaku Badge.  You'll receive the badge upon victory,
along with advice on how to get to the West Sector.  Time for another treasure
hunt, almost.  But first we have to go back to South Station.


-----------------------------------------------------------------------
5.  I Wanna Be a Digimon!
-----------------------------------------------------------------------

BULK SWAMP
----------

Kail will meet you and take you back to Asuka City.


ASUKA CITY
----------

At first we will talk.  A lot.  Finally, though, we'll be able to chat witht he
Agumon in the corner of the Admin Center who mentions that only Digimon who
have no trainers can enter further.  Take that little tidbit back to Kail, then
go talk to the old people who wanted to be digimon, down by the tree.  You'll
find a pair of Agumon.  It turns out that someone is selling digimon suits.  Go
back into the sewers and talk to the man there.  Then go back to Kail.  She'll
berate like the fool you are and tell you to go talk to the guy again.  DO so
and you'll get your suits.  Awwww, isn't that cuuuute!  Anyway, talk to the
pink Agumon when you have a chance.  It's Kail.  Then wind your way through the
Admin Center.  You'll find her again and a long scene will go from there.
Eventually you'll be given control again.  When you are, it's time to hike all
the way back to Phoenix Bay for a clue about the DigiEgg necessary to continue
your quest.


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6.  The Journey West
-----------------------------------------------------------------------

PHOENIX BAY
-----------

In Phoenix Bay is a girl standing on one of the platforms off the main drag.
She mentions a crest behind a house in the Bios Swamp.  That's now our next
destination.


BIOS SWAMP
----------

Search the wall behind the house (the one at the top of the screen) and sure
enough you'll find the crest!  And a comment that Sepikmon might know how to
proceed from here.  Time to pay him a visit.


TRANQUIL SWAMP
--------------

Sepikmon will tell you to get a TNT Chip.  Baronmon makes those, so we'll need
to run back to the Protocol Ruins.
$0A

PROTOCOL RUINS
--------------

Baronmon's right where we left him.  You'll need a TNT Ball to get the chip
fromhim, so hopefully you got it from a Triceramon.  if not, now's the time.
They're in Tyranno Valley and at Plug Cape up the ladder.  Talk to him after
you have the TNT Ball (if you have the ball when you first go to him, talk to
him twice) and he'll make you a TNT Chip.  Mmmm...high explosives....I like
this guy!  Anyway, all that aside, go back to Bios Swamp and put you're
oversized firework to good use.


BIOS SWAMP
----------

Walk to the back of the house again and you'll set off the chip.  Then go
inside and climb down to get the DigiEgg.  Sweet!  Now to use this sucker.
Back to Suzaku City.


SUZAKU CITY
-----------

Go back to the Leader's house and take the path upstairs past the Renamon.
Follow it down to the dock.  You'll get an exclamation point above your head.
Press X to use the DigiEgg to call Submarimon for your trip west.


UNDERGROUND
-----------

Just follow the path (there are no turns) and you'll end up in a rather arid
place.  Welcome to West Sector.


-----------------------------------------------------------------------
7.  Tiger of the Wind
-----------------------------------------------------------------------

SOUTH BADLANDS
--------------

There's not much do do here.  The exit is to the north up a bunch of ramps.


NOISE DESERT
------------

Enemies:  Dokugumon (Red)   105 EXP   210 BIT

Go north.  When you see a ramp going east take it.  Follow that route to get to
the Pelche Oasis, where you can rest, save, and fish.  WHen you're all set
return to the Noise Desert.  Then go all the way north until you see a green
Numemon.  He'll warn you off from Byakko City.  Ignore him fort he moment and
continue on, taking the bridge.


BYAKKO CITY
-----------

Talking to everyone here reveals that hey are all a bunch of stuck-up bastards.
You can't really do anything at any of the shops, the Inn, or any place else,
really, except fight the leader.  Also note the distinct lack of digimon of any
kind.  Gee, I wonder if thet Numemon was really right after all?  Anyway, go
through the city and battle the leader.  He'll ask you to go into the room
behind him to get the badge.  Do so and you'll find it empty.  The door will
close and the floor will drop out.  You'll find yourself in a dungeon of sorts.
The guard won't let you out of course, so go find the hole in the wall, and
the Numemon will let you out.


BULLET VALLEY
-------------

This is where Numemon drops you off.  Going south takes you back to Pelche
Oasis.


PELCHE OASIS
------------

You can talk to Lisa if you so desire, otherwise exit to the Noise Desert.


NOISE DESERT
------------

Take the west exit from this desert to arrive in the S. Noise Desert.


S. NOISE DESERT
---------------

FOllow the path, talking to Guilmon and Agumon along the way.  You're told to
just go north if you get lost.  North is to the right once you enter the
desert.  At the end of the path you'll enterm The Lost Wood...err...Mobius
Desert.  Sorry, wrong game.


MOBIUS DESERT
-------------

On the first screen is Kotemon's DRI Agent.  Going to the Lower Left, then
upper left takes you to Kumamon's DRI Agent. Continuing that pattern two more
times takes you to the screen with Monmon's DRI Agent.  Anyway, we're looking
for Mirage Tower.  From the first screen of Mobius Desert go to the upper left,
then lower left, then upper left, and keep on following this pattern until you
get there.


MIRAGE TOWER
------------

In the tower there is a Gatomon, a Gargomon, and a Guardromon, each offering
their regular services.  After using any of them that you see fit, climb all
the way to the top of the tower and enter the room for a battle with the real
Byakko Leader.  After a short conversation you'll fight him, then after you win
you'll be givent he Byakko Badge and instructed to head to Bullet Valley.


-------------------------------------------------------------------------------
8.  The Secret Under the Stairs
-------------------------------------------------------------------------------

BULLET VALLEY
-------------

Enemies:  Goburimon (Red)   112 EXP   220 BIT

Here you need to wind your way north and west.  You'll go up a ramp and a set
of metal stairs before reaching a metal road.  Follow the road to get to the
factory.


DUM DUM FACTORY
---------------

Enemies:  Thundermon   115 EXP   235 BIT   Pulse Guard
          Clockmon     123 EXP   250 BIT
          Andromon     120 EXP   200 BIT   Machinegun
          Hagurumon    117 EXP   230 BIT
          Mamemon      125 EXP   250 BIT

Upon walking a little ways into the factory you'll see Numemon again, but he'll
run away.  There are a lot of catwalks and ladders to explore, but you can't do
anything with them for now.  Instead you should just chase down Numemon by
going towards the back and then down the ladder you saw when he left the room.
Then just go through the door (duh).


DUCT ROOM 01
------------

When you get into the room you'll find it empty except for a chest.  So where'd
that Numemon go?  Oh, well.  Take the HP Chip from the chest and leave the
room.


DUM DUM FACTORY
---------------

Climb the ladder by the door and go to the back until you see a flight of
stairs.  Go up the stairs and into the control room, where you'll see a
HiAndromon who will try and warn you off.  Yeah, like that's gonna happen.
Take the southmost exit from the room, then take the stairs up.  Jump of the
ledge and go a few steps to find Numemon coming out of Duct Room 04.  He tells
you once again to give up and runs back to the room.


DUCT ROOM 04
------------

Once again, he's not here.  Great.  Now this game's turned into an
overglorified version of hide-and-seek.  Anyway, pick up the Mind Chip from the
chest and leave the room.


DUM DUM FACTORY
---------------

Go back and wind around to the right, past the big silver gears and to the
intersection on the right side of the box.  You'll see Numemon go into Duct
Room 02.  Go back and around the box, then take the ladder down to the platform
Numemon was on.


DUCT ROOM 02
------------

Gone again.  Yes, I know it shocks you.  Well, nothing to do but grab the MP
Chip from the chest and get back to hunting.  Hey, just think of all the free
stuff you're getting.


DUM DUM FACTORY
---------------

Go back up the ladder and head toward the stairs to the Operations Room.
YOu'll see Numemon slink into Duct Room 3.


DUCT ROOM 03
------------

You know the drill.  No Numemon, but there's a Power Chip in the chest.


DUM DUM FACTORY
---------------

Whew.  This next event is a pain in the rear to start.  Between Duct Rooms 03
and 04 there is a platform on the level above that jus out.  In front of that
platform is a black and yellow gate with flashing red lights and a box.  Go to
the intersection of catwalks that is on the opposite side of the box than the
outcropping.  You'll see Numemon going into the Operations Room.


OPERATIONS ROOM
---------------

Enemies:  HiAndromon (Boss)   325 EXP   500 Bit

Go up both flights of stairs.  Then poke HiAndromon to start a conversation.
After the conversation you're launched into a boss fight.  After beating down
HiAndromon, he'll respect you're strength and tell you where Numemon is.  He'll
unlock a door for you and give you the Rusty Rifle.  After a quick scene of you
seeing where Numemon is going, follow him.  Go down both ladders and into the
Secret Stairs.


SECRET STAIRS
-------------

Enemies:  Mamemon

This place is easy to find your way through, just head left at the T-junction.
The Secret Stairs take you to the Sewers.


SEWERS
------

Enemies:  Sukamon                129 EXP   190 BIT
          WaruMonzaemon (Boss)   320 EXP   740 BIT

After crossing the ladders, keep going left ont he catwalk.  Go up the ladder
at the end to the next level and follow the path to the right.  At the split,
go to the center.  Across the ladders you'll stop, but Numemon won't be around.
THen you'll hear a cry for help.  You'll see a WaruMonzaemon making unwelcome
advances on Lisa.  Junior, the Boy Scout that he is, can't stand seeing this so
he moves to help out Lisa.  Of course, this means another boss fight.

After the battle you converse with Lisa and find out that you're both here to
talk with Numemon, or should I say Lucky Mouse!  Lucky Mouse was just wearing a
Numemon disguise, kin of like the Agumon suits you and Kail wore back in Asuka
City.  He takes you to his hideout.


SECRET ROOM
-----------

You get bombarded by bombshells aplenty in the conversation that follows your
arrival.  Among them are the whereabouts of Teddy, the identity of Lucky Mouse,
who the A.o.A. really is, and what exactly their plans are.  The A.o.A.
arrives, with Kail in tow, and more events follow, culminating in yet another
boss digibattle.  Luckily your digimon have been restored to full health by
this point.  After the battle you say your goodbyes and it's back to the sewer.
next stop: Asuka City!


-------------------------------------------------------------------------------
9.  Liberation
-------------------------------------------------------------------------------

SEWERS
------

Enemies:  Numemon (Green)   124 EXP   300 BIT

If you go back to where Lisa and WaruMozaemon were you'll find that he's sorry.
Good for him.  Otherwise there's nothing really to do but make the long, long
trip to Asuka City.  Well, you can always curse Bandai for not giving us a
faster way between towns while you're traveling.  You'll certainly have enough
time.


ASUKA CITY
----------

When you get to the city, you find the gates locked tight.  Not to worry,
though.   Remember the dock to the right of the bridge?  Well, it was there.
So go to the rhight and down all the stairs and you'll reach a dock where you
can call Submarimon.


SEABED
------

Enemies:  Gesomon   136 EXP   240 BIT   Runner Sandals

Here there are (for once) two ways to go.  Just to the left of you is another
way up to the surface.  Taking it nets you a pair of Iron Gloves.  After
getting the gloves submerge again and take the path to the next screen.  At the
end is another emergence point.


ASUKA SEWERS
------------

Enemies:  Cyclonemon   134 EXP   270 BIT
          Raremon      135 EXP   270 BIT

Go up the steps and take the left path at the split.  Go up the ladder to find
a chest with a Crimson Blade.  Now go back to the right and follow the long
path until it splits.  Take it to the right and go through the door.


CONTROL ROOM
------------

Enemies:  Datamon (Boss)   340 RXP   1000 BIT   Recover Crest

Wow.  Pretty snazzy set up they've got here.  Anyway, up by the main terminal
you'll find Datamon and get into a fight.  After you whoop him he gives you the
Rusty Gloves and tells you that the rusty weapons are secrets to ancient
weapons of the Digital World, and that you should find armor digivolved digimon
who know the secrets.  Talk to him again and he tells you that he'll open the
gate tot he basement if you have a DO Staff Pass.  Now, who do we know who
should have one of those?  Time to have a talk with Kurt.  So it's all the way
back to his secret room under Dum Dum Factory....


SECRET ROOM
-----------

When you get back here you find out that Kurt should indeed have a Staff Pass,
but the room is so messy it can't be found.  Lisa sends you off to find her
friends Keith and Nick, whom she last heard were in SOuth Sector, to help clean
the place up.  That means it's time to hit the biggest hot spot in South
Sector: Suzaku City.


SUZAKU CITY
-----------

Just like Seiryu City has a know-it-all Agumon, this place seems to have a
know-it-all Renamon.  Talk to Renamon in the SUzaku Leader's place to find out
that some strange-looking men just "went inside."  That rather ambiguous
warning means you need to go down to the dock and call Submarimon.


SEABED
------

Enemies:  Dolphmon   98 EXP   200 BIT

SInce you can only go one way, this isn't too tough.  Two screens and you're
there.


SUZAKU UG LAKE
--------------

Climb to the second level and go all the way to the left.  You'll see two guys
standing there.  Approach them and you'll catch a bit of their conversation.
The whole thing is automatic, and at the end of it you'll be whisked back to
the Secret Room.


SECRET ROOM
-----------

Lisa will take command of Nick and Keith.  The room will get cleaned, alright,
but no Staff Pass will be found.  So Lisa, the taskmistress that she is, sends
the two back to work.  Nick finally finds it by the computer.  After that you
find yourself outside in the sewers.  Head all the way back to the Control
Room.


CONTROL ROOM
------------

Talk to Datamon again.  This time, you'll flash your Staff Pass and Datamon
will be more than happy to open the gate for you.  Which gate, you say?  Why,
the big honkin' metal door you pass in the sewers on your way to the control
room.  Didn't catch it?  Will, just head out of the Control Room and turn
right.  Follow the path around the turn and you'll see a handy opening in the
wall.  THAT's the gate he was talking about.  Go through and you'll be in the
Admin Center.


ADMIN CENTER B1F
----------------

Digibattles:  (x5) Raremon, Cyclonemon   289 EXP   580 BIT

Talk to the guard blocking your path for a digibattle against a Raremon and a
Cyclonemon.  After you win he's gone.  Grab the Power Charge from the chest and
poke the next set of guards for more good digiwhooping times.  Beat them and
there's another guy farther down the bridge.  At the end of the bridge is a
Recovery Disk in a chest.  Take it and go back and climb up the ladder.

Digibattle the A.o.A. guy up the stairs and to the left, grabbing the 100 bits
from the chest farther down after defeating him.  Then go upstairs and tackle
the trooper in the hall, then exit this area.


BASEMENT STAIRS
---------------

Digibattles:  (x3) Guardromon, Tankmon   299 EXP   590 BIT

Poking the trooper instigates yet another digibattle, with much the same
babbling on the part of the trooper.  Going out the door nets you 1000 bits
from a chest.  After that go upstairs to confront yet another trooper, and
another one after that just arounf the corner.  Go through the door and you'll
be in the Admin Center 1F.


ADMIN CENTER 1F
---------------

Digibattles:  (x3) Guardromon, Tankmon   299 EXP   590 BIT

The doorway after the trooper leads to the Main Lobby, filled with some rather
nervous individuals.  There's nothing really to do, though, so go back into the
Admin Center and beat on the troopers guarding the stairs.  There's another
trooper to dispose up upstairs, and past him and around the corner is a Metal
Horn.  After getting it go through the door.


ADMIN CENTER 2F
---------------

Enemies:  Vemmon   144 EXP   0 BIT

Digibattles:  (x3) Guardromon, Tankmon      299 EXP   590 BIT
              (x3) Guardromon, Tankmon x2   451 EXP   890 BIT

Off to the left is a chest with a Power Charge.  Get it then fight the trooper
on the bridge.  You might as well battle the trooper on the bridge between
flights of stairs for the experience, otherwise go up the next flight and
battle the guys up there.  The first one is a trooper, but the next ones are
soldiers, and pack an extra digimon.  After beating the first soldier, walking
forward a step or two triggers an event that launches you into another
digibattle, this time with the guard at the door.

After beating him, a strange purple digimon comes out of the room, looking
confused.  Junior will try talking to it, but it justs wants to eat digimon and
get stronger, so you'll have to fight it.  After the battle the Vemmon goes
back into the room.


MASTER ROOM
-----------

Inside this room are a series of paintings, each with a letter that looks like
a sensor.  Examine them in the order M, O, N, S, T, E, R to open a secret door
that Junior will automatically enter.


A.o.A. HEADQUARTERS
-------------------

Digibattles:  Maildramon                                   160 EXP   325 BIT
              Minotarumon (Blue), Gargoylemon, Persiamon   718 EXP   1490 BIT

Tadaa!   You've found the Game Master, and Vemmon.  But first you have to deal
with the guards.  That was pretty easy.  Now on to the Game Master herself.
When you approach her you'll hear her rambling on with someone on a viewscreen
about some sort of fusion experiment and Operation Sigma.  After she sends
Vemmon away you'll battle her set of three digimon, the most dangerous of which
is Persiamon.

After defeating her Lisa and Teddy show up, as does Nick (who, it turns out,
works for the Internation al Police, S.A.P.--along with Lisa and Keith).


MASTER ROOM
-----------

During the interrogation, Game Master hints at a bigger plan that's already in
motion.  The Optical Network is being taken over, and through that Vemmon will
destroy the world.  At least, that's the plan.  Lisa and Nick don't intend to
let it happen, though.  They take Game Master and go to look for a hidden
control chamber in North Sector.  After a short scene in Kusanagi City in the
Real World, you'll find youself talking with Teddy in the Main Lobby of Asuka
City.


MAIN LOBBY
----------

Junior is intent on getting to North Sector, but Teddy says that he can't get
there by road or Submarimon. This leads to Teddy mentioning Digmon, and the end
result is a quest to Amaterasu Server for the Digi-Egg of Knowledge.  But
first, we must hit Byakko City to find a way to get to Amaterasu Server.




-------------------------------------------------------------------------------
10. A Bug's Life
-------------------------------------------------------------------------------

BYAKKO CITY
-----------

Hey, the Digimon are back!  Which also means the shops and everything are open.
The weapons and armor are still not up to par with the Heavy Armory in Asuka
City, so there's no real reason to buy anything.  What you want to do is head
upstairs and into the Byakko Dome.


BYAKKO DOME
-----------

Keith is there when you walk in, as are four people gathered around a table.
Talking to them yields that Lisa and company helped liberate Byakko City.
Byakko Leader is upstairs.  Go talk to him.  He tells you to go to the
Underground Cave and talk to the people from Amaterasu.  So go down a ladder
and jump off a ledge and you'll find the doorway to the Underground Cave.


UNDERGROUND CAVE
----------------

Go down the ladder (or jump off the ledge) and talk to the A.o.A. members
below.  One of them is the general, whom you need to speak to.  he tells you
that Bulbmon (remember that thing?) was the transportation the A.o.A. used to
get between servers.  He also says that he has no idea where it is now, but
Junior's got a sneaking suspicion he's seen it somewhere before, and he's
right.  Bulbmon was that thing that attacked you on the gondola coming from
East Sector.  So it's back to one of the Gondola stations.  South is actually
where you want to go, so take Submarimon from South Badland to the dock at
South Cape and go to the Bulk Swamp Station via that route.


BULK SWAMP
----------

On your way here you probably ran into a few digimon that weren't running
around before (like Tortomon).  Interesting, ne?  Talk to the balding guy by
South Station and you'll find out about an earthquake, and that he hopes Suzaku
City is alright.  Maybe we should just go check on it ourselves.


PHOENIX BAY
-----------

As you approach the bridge to Suzaku City you'll feel tremors.  After they
subside Junior will be a little confused, but none the worse for wear.
Continue on to the city.


SUZAKU CITY
-----------

Talk to Patamon in Suzaku Hall to find out that Leader went somewhere, possibly
to the Jungle to check out a weird sound.  Well, what are you waiting for?  Go
to the Ether Jungle!


ETHER JUNGLE
------------

Make your way north and east toward the Jungle Shrine, and you'll run into a
girl who will tell you that Leader went into the catacombs.  Hey, at least
there's a trail to follow.


JUNGLE SHRINE
-------------

Enemies:  Nuememon (Blue)   222 EXP   660 BIT   Dance Feather

Head all the way back and around to the next area, the catacombs.


CATACOMB
--------

Enemies:  Musyamon   155 EXP   330 BIT

Go back toward where Zanbamon is.  If you talk to him he'll say that he feels
an evil presence from that hole.  Continuing on, you'll see Suzaku Leader.
Approach her and she'll turn and tell you that you can't go past.  She'll show
you a gaping hole, which she says is a security hole (a hole in the net).  Then
a strangely familiar growl wafts up from the depths.  Junior finally manages to
convince Leader that he should go through the hole to Amaterasu Server.

He also asks where the emergency Matrix Chamber in North Sector is.  She tells
him it's in the basement of Kulon Mine, but you need the four leader badges to
use it.  Looks like your quest took on an entirely new meaning.


BUG MAZE
--------

Enemies:  Musyamon (Green)      160 EXP   330 BIT   MP Proxy
          Numemon (Blue)        222 EXP   660 BIT
          Kurisarimon
          Minotarumon (Green)   167 EXP   350 BIT   Metal Power 2

Follow the red path.  The first branch is a circular thing, so take either
path.  At the second fork, stay left for a chest with a Rubber Suit.  Then go
back to the fork and down the ramp.  Take the bottom path next, then go right
and down for 1600 Bits.  Back at the intersection go up and then right this
time, and keep on following it as it curves down and to the right.  This will
take you to the Bug Maze Pit.


BUG MAZE PIT
------------

Go straight down the path to find the trooper.  He'll mention invisible
ladders, and the fact that he's lost.  Rather amusing, and some good info, but
we're in the wrong place.  Head back to the beginning of the Bug Maze.


BUG MAZE
--------

From the entrance, go down the ramp and up into the little cul-de-sac.  You
should get a ladder icon by the wall around the top of it.  Take the ladder up
to the next level.  Go south at the first fork and follow the big circle around
to get a chest containing a Power Charge.  Then continue south, winding around
until you are in the Bug Maze Pit.


BUG MAZE PIT
------------

Follow the trail back to pick up the Digitama Mail from the chest.  Then go
back to the initial branch on the second level of the Bug Maze.


BUG MAZE
--------

This time go up and follow it around, eventually ending up at the BUG MAZE PIT
once again.


BUG MAZE PIT
------------

Enemies:  Bulbmon (boss)  440 EXP   800 BIT

Here you get a nice shiny ramp up to the next level.  Taking it starts another
event--an earthquake in this case.  It also launches you into another battle
with Bulbmon.  Junior takes the hole Bulbmon left, hoping it leads to Amaterasu
Server.


BUG MAZE
--------

When the path first branches, the lower path takes you to a ledge you can jump
off of as a shortcut back to the beginning of the maze.  To keep going toward
Amaterasy you want to take the top route.  This path will take you straight to
the next area, the Forest Inn.


-------------------------------------------------------------------------------
11. Brave New World
-------------------------------------------------------------------------------

FOREST INN
----------

Interesting decor in here.  Very pit-like.  Anyway, decorating tastes aside,
this is your first view of Amaterasu Server.  Go upstairs and you'll
automatically start talking with a boy.  He has no idea where the Digi-Egg is,
but he does tell you about the resistance to the A.o.A. and the fate of most of
the tamers ont he server.  He also gives you the Crony ID, which will make the
none-too-bright A.o.A. think you're one of them.  Cool, huh?

Anyway, follow Kenny (the boy) upstairs and you'll find a setup not unlike the
Forest Inn in Asuka Server.  Gatomon's service are expensive, but most likely
necessary, and there's a much-needed Guardromon waiting to save your game.
When you're ready to progress step outside into a new East Wire Forest.


EAST WIRE FOREST
----------------

Enemies:  Blossomon       168 EXP   340 BIT
          Flymon (Pink)   165 EXP   330 BIT   Glasses

As you walk aorund here you'll notice that all the humans have been turned into
Oinkmon.  At any rate there's nothing to do here, but the sign says Amaterasu
City is to the west and Qing Long City to the east.  Now, you can do one of two
things.  You can either be really dumb like I was and go to Amaterasu City,
where you will be summarily killed by Knightmon who think you're a virus, or
you can be intelligent and head to Qing Long City.  Since I'm guessing you like
to keep your digimon alive, let's make the smart decision and make for Qing
Long.  The monsters on this server are quite a bit tougher than those on Asuka
Server, so be careful.


DIVERMON'S LAKE
---------------

Enemies:  Ebidramon   170 EXP   340 BIT

Cross the bridge and follow the lake around to the south, then go through the
kicking trees to the path where you saw Nick on Asuka Server during the whole
Sepikmon's Mask thing.  There's a chest with a Knight Shield.  There's nothing
else here to find, so exit east to the Wind Prairie.


WIND PRAIRIE
------------

Enemies:  Blossomon   168 EXP   340 BIT

Digibattles:  Dolphmon, Monzaemon   342 EXP   725 BIT

There aren't any treasure chests here for you to grab, but there is an A.o.A.
trooper at the eastern end of the prairie who will Digimon Battle you.  He
comes packing a Dolphmon and a Monzaemon.  After beating the pants off of him
(figuratively speaking, of course) head up the ramp and into Qing Long City.


QING LONG CITY
--------------

Digibattles:  *Deltamon, Triceramon (Red), Kimeramon   627 EXP   1220 BIT

Because you have the Crony ID you can relax here, at least that's what the
A.o.A. trooper by the entrance says.  So wander around.  The Armory on here is
on par with the Heavy Armory in Asuka City (finally!), so anything you wanted
to get from there that you already haven't feel free to pick up.  The Inn is 60
Bit (blasted inflation), and nothings really all that interesting in the Item
Shop.

After you're done looking around and shopping, go to Qing Long Tower and poke
the Guardromon to save.  After that go upstairs to where you battled the Seiryu
Leader.  Approach the guy in armor and a dialogue starts.  When Junior asks
about the Digi-Egg of Knowledge, the Qing Long Chief realizes he's not A.o.A.
and starts a fight, intending to capture you.

After kicking his tin-plated butt back to the stone age, he'll be gone but
there will be something on the ground where he was standing.  Junior will pick
up the Blue ID Pass.


KUSANAGI CITY - STREET CORNER
-----------------------------

Meanwhile, in the Real World, the traffic lights are going crazy and everyone
is a mite bit testy.  And now back to our regularly scheduled program.


QING LONG CITY
--------------

Resting and saving would not be bad ideas right about now.  Run over to Zephyr
Tower and stay at Gatoman's Inn, then save with the Guardromon in Qing Long
Tower.  That done, we now have the question of what to do with the Blue ID
Pass.  This one, however, has nothing to do with the Gondola.  We do need to go
to South Sector, though, so it's time to hit the dock at Shell Beach.


WEST WIRE FOREST
----------------

Enemies:  Cherrymon   189 EXP   380 BIT   Recover Crest

Digibattles:  Dokugumon (Black, Red), Sukamon   638 EXP   1145 BIT
              Triceramon, Tuskmon, Tyrannomon   641 EXP   1220 BIT

Heading along the path you'll run into an A.o.A. trooper who wants to Digimon
Battle you.  He's got Dokugumon (both Black and Red varieties) and Sukamon.
After beating him continue on and you'll run into another A.o.A. trooper
itching for a fight.  He's got a Triceramon, a Tuskmon, and a Tyrannomon.  Beat
him and exit west to the next screen.


WIRE FOREST ENTRANCE
--------------------

Enemies:  H-Kabuterimon   222 EXP   610 BIT

Nothing much to do here except poke the Oinkmon.  Just exit west to Central
Park.


CENTRAL PARK
------------

Enemies:  Antylamon       220 EXP   450 BIT
          H-Kabuterimon   222 EXP   610 BIT

The A.o.A. trooper near where you came in will card battle you, if you'd like.
He's got a decent deck, though.  There's a Super Charge in a chest by the dock,
too.  After nabbing that, head south to Shell Beach.  And whatever you do,
don't try going to Amaterasu City.  The Knightmon there will make you go
squick.


SHELL BEACH
-----------

More Oinkmon.  Just go to the dock and call Submarimon.


SEABED
------

Enemies:  MarineDevimon   185 EXP   370 BIT

Given the red water up top, it's surprisingly clear down here.  Huh.  Anyway,
this is a one-way path, so it's kinda hard to get lost.  A couple of screens
later you'll see a way to the surface.  Take it and you'll be at Phoenix Bay.


PHOENIX BAY
-----------

Enemies:  Blossomon    179 EXP   360 BIT
          Brachiomon   180 EXP   360 EXP

There isn't any treasure here, nor are there people to digibattle, so just walk
toward what was known on Asuka Server as Suzaku City.  You'll have to talk to a
trooper to gain access, and he'll end up thinking you the Chief of Qing Long
City.  Baka baka.  But at least his stupidity helps your cause.  Now you can
enter Zhu Que City.


ZHU QUE CITY
------------

Digibattles:   Gesomon, Octomon                          361 EXP    680 BIT
               Brachiomon, Tyrannomon, MetalTyrannomon   544 EXP   1110 BIT
              *Cherrymon (Red), Scorpiomon, Snimon       649 EXP   1335 BIT

The trooper at the bridge will Digimon Battle you with a Gesomon and an
Octomon.  The trooper on the east side of the main square has a Brachiomon,
Tyrannomon, and MetalTyrannomon.  The Gatomon at the Inn wants a whopping 72
Bits per Digimon for her services. Whether you use them or not is up to you,
but at least save at the Guardromon.  Now go to Zhu Que Hall, climb the ladder,
and do battle with the Zhu Que Chief, after he tells you something of the
A.o.A.'s diabolical plans of course.  He's got a Cherrymon (Red) that can suck
HP, a Scorpiomon, and a Snimon.  After winning the battle the Chief will be
gone and in hi splace will be a Red ID Pass, which Junior will pick up, and
then you'll be outside the Hall.  Go back inside and past the Oinkmon upstairs
to the dock, and take Submarimon to the UG Lake.


SEABED
------

Enemies:  MarineDevimon   185 EXP   370 BIT

Again, a straight shot. The exit's at the end of the next sceen.


ZHU QUE UG LAKE
---------------

Enemies:  ShogunGekomon   184 EXP   370 BIT

Go down the stairs, then up the ladder, up the next set of stairs, and up the
ladder at the top.  Then follow the stairs until you see a ladder.  Climb the
ladder to get an Evil Fang from the platform, then go back down and take the
stairs all the way to the top, where you'll find the Digi-Egg of Knowledge
sitting and spinning.  Junior will pick it up and you'll be transported back to
the dock in Zhu Que City.  Now it's time to put the new Digi-Egg to work.
Well, we will shortly, at least.  First, we need to get back to Asuka Server.
WHich means, I believe, we need to go back to the Forest Inn another trip
through the Bug Maze (although this time you can just hop off the platform and
be out in under a minute, discounting fights).  Good luck.  I'll see you ont he
other side!


-------------------------------------------------------------------------------
12. The Final Badge
-------------------------------------------------------------------------------

CATACOMB
--------

Welcome back!  Now that we have the Digi-Egg of Knowledge we need to get to
North Sector and win the Genbu Badge.  To do that we need to use a hole at Plug
Cape.  So that's our next destination.


PLUG CAPE
---------

To get to North Sector, you need to go down the ramps and cross the bridge,
then climb the ladder up to the next level.  This is where the Triceramon and
Tuskmon lurk.  Now navigate the ramped path and cross the bridge to find a
hole.  This is the one we want.  Walk over to it and an exclamation point will
pop up above Junior's head, much like the one that pops up on Submarimon docks.
Press X and the egg will glow and Digmon will appear, taking you into the
Circuit Board.


CIRCUIT BOARD
-------------

Enemies:  Drimogemon    205 EXP   450 BIT   Drill Horn
          Kurisarimon   250 EXP   800 BIT
          Rockmon       220 EXP   400 BIT

The Kotemon tells you that the exit you are at leads to Plug Cape.  This is
good, considering that's where you just came from.  You need to go north to get
to North Sector.  Pressing X causes Digmon to break any blocks in his path.
Follow the black, breaking blocks as necessary.  Ont eh next screen, wind your
way around until you meet a Renamon.  She'll tell you to go north at that
intersection to reach North Sector.  Take that path running north past Renamon.
  At the next screen, take the left path when it branches off and you'll run
into an Agumon.  He tells you to go north, so do so.  At the fork int he path,
break the block and go right.  At the next fork go left, and on the screen
after that break the block in the middle of the path.  COntinue on until you
see a glowing pillar of light.  Use that exit and you'll be at Boot Mountain in
North Sector.


BOOT MOUNTAIN
-------------

Enemies:  Triceramon (Red)   205 EXP   400 BIT
          Flarerizamon       204 EXP   400 BIT
          Meramon            205 EXP   410 BIT

Just follow the path and climb the ladder.  The girl there will card battle you
if you want.  Climb the ramps, and then you'll get a choice:  Go east to Snow
Mountain or West to Kulon Mine.  The first thing you want to do is go east
until you see a ladder.  Climb it for a pair of Needle Gloves.  Then continue
on to Snow Mountain.


SNOW MOUNTAIN
-------------

Enemies:  Mojyamon   205 EXP   420 BIT
          Frigimon   206 EXP   420 BIT   Ice Chip

Here you want to follow the path, then go up the two ramps, then down to a
chest with 3000 BIT.  Then climb the ladder and drop down from the ledge to be
able to access the Mountain Inn, where you can rest and save.  Take the ramp up
from the area in front of the Inn to find a chest containing a Shamshir.

Now, to get to Genbu City we have to take a bit of a roundabout route.  Go down
the long ramp by the ladder down.  Then go south and down the next ramp, then
over and up another ramp.  Follow the path west until you exit the area back to
Boot Mountain.  Go down the ramp here, then over west and up the ramp over
there.  Then circle back around past the ladder that lead to the Needle gloves
and get back to Snow Mountain.

Go back up the ladder, but this time, instead of jumping off the ledge, go
north and exit the screen.


FREEZE MOUNTAIN
---------------

Enemies:  Mojyamon   205 EXP   420 BIT
          Frigimon   206 EXP   420 BIT   Ice Chip

From here, go north to a ladder and climb it.  Around the bend on this level is
a chest with a Knights Shield.  Pick it up and then head down the ladder you
didn't just come up.  This leads to yet another ladder, which you should climb.
Go down the path and up the two ramps to the area where a guy is standing.
Take the rightmost ramp of the two at the northern end of this level behind the
guy, then go right and jump off the ledge.  Climb the ladder and grab the Power
Charge from the chest.  Then just go up the ramp to reach Battle Gate.


BATTLE GATE
-----------

Just go straight up the road to ge to Genbu City.


GENBU CITY
----------

Don't worry, this place is A.o.A.-free.  They two guards at the entrance are
friendly.  There's an Item Shop and an Armory just to the left of the entrance,
and down the stairs to the right you'll find Gatomon, and a Guardromon a little
past her.  Between Gatomon and Guardromon is a ladder leading up to a Divermon.

After resting and saving if necessary, go straight back from the entrance to
reach a mexh walkway.  At the fork, the right path leads to Piximon.  Follow
the left up the stairs and then down at the next branch to go outside to a
different part of Battle Gate.


BATTLE GATE
-----------

Digibattles:  * Vikemon, MetalEtemon, Antylamon   705 EXP   1430 BIT

You can talk to Guilmon and Renamon here, both of which hold Genbu Leader in
high esteem.  Go to the right and take the door behind Renamon to reach a
Recovery Disk in the chest you saw inside.  Then come out and go up the ladder,
down the walkway, and up the next ladder to find Genbu Leader.  Approach him to
start a short conversation and the battle.  Vikemon's really the biggest threat
here.  He can do obscene amounts of damage and counterattack you.  Counter
Crest is the best way to win this battle.  Afterwards you get the Genbu Badge.
Now it's time to go to the Kulon Mines to use the Matrix Chamber there.


-------------------------------------------------------------------------------
13. A Race Against Time
-------------------------------------------------------------------------------

KULON MINE
----------

Enemies:  Fugamon            210 EXP   430 BIT
          Triceramon (Red)   205 EXP   400 BIT
          Drimogemon         205 EXP   450 BIT

First things first.  You can get to the Legendary Gym now, so you can burn all
those TP that you've been hoarding.  To get there go west, bypassing a ladder
and a set of stairs until you run into a wall with a ladder.  Climb the ladder,
then run west and past the ramp, continuing until you can leave the screen.
You'll be at the Lake of Ice.


LAKE OF ICE
-----------

Enemies:  Icemon   215 EXP   420 BIT

First, take Subamarimon from the dock to reach Pelche Oaisis--we'll finally be
able to grab that chest that's been mocking us for so long and get the Charisma
CHip out of it.  Go back to the Lake of Ice and follow the shore to the second
ramp.  Go down it and take the twisting, snowy path to the next shore, and go
up the two ramps to and into the mouth to the Legendary Gym.


LEGENDARY GYM
-------------

This isn't some podunk gym in the wilderness.  This is the real deal!  To ge
tto training, jump off the ledge you see when you first walk in, then go
straight down the steps and talk to Flamedramon.  The French guy by the
entrance will Card Battle you, but other than that there's not much to do
besides talk to people.  When you're done here go back to Kulon Mine.


KULON MINE
----------

Now that you're buffer and tougher, it's time to hit the next series of
dungeons.  Take the ladder down by Makoto, then run east (you'll go down
another ramp) until you get to another ladder.  Climb down and cross the bridge
and you'll find yourself at the entrance to the Kulon Pit.


KULON PIT
---------

Enemies:  Fugamon   210 EXP   430 BIT

To the right is a doorway leading to Kulon Weapons, where a MetalEtemon says
he's a really good weaponsmith, but won't sell you anything because you don't
have good enough armors.  There's also a Guardromon for convenient saving.
After doing that go back to the pit and down the ladder, then go west and into
the doorway by teh Agumon.  You're in teh Ice Dungeon.


ICE DUNGEON
-----------

Enemies:  Vikemon            218 EXP   430 BIT
          Numemon (Green?)   344 EXP   880 BIT

Digibattles:  * Frigimon, MegaSeadramon, Mammothmon   703 EXP   1410 BIT

In this dungeon there's a few things you need to know.  One, it's three floors:
Ice, Fire, and Dark.  Two, there are colored circles ont he floor.  These are
teleporters.  Blue teleporters are entrances, red are exits, and green are
both.  Only go through a blue teleporter if you don't mind not being able to
return to the room you're in.  Three, there are patches of ice on the floor,
some of them large.  When you hit a patch, you will slide uncontrollably on the
direction you hit the ice until you get to clear floor again.  Be careful.
Now, about that walkthrough.

The first thing to do is take the stairs and ladder down to an area wher you
can see a large plane of ice.  Step onto the ice going south from the
centermost of the three protrusions of floor.  Then go west, skating across the
ice bridge.  Jump off the ledge and take the blue teleporter on the right.
You'll meet the Ice Witch and be forced to Digibattle.  After beating her three
digimon she'll admit defeat and let you pass.  Go downstairs to the next floor.


FIRE DUNGEON
------------

Enemies:  Numemon (Red)   366 EXP   990 BIT

Digibattles:  * Meramon, SkullMeramon, BlueMeramon   715 EXP   1420 BIT

Go down the stairs and you'll find yourself on a grid-shaped pathway with pools
of fire.  There are also landmines here that will reduce all your digimon to 1
HP.  Weave your way south and east, and try to only heal when you trip a
landmine.  If you have one digimon that can take the enemies along, I recommend
only healing that one until you face the boss to conserve MP and healing items.
You'll get to a set of stairs leading up to a platform where Fire Knight, the
boss of this floor, is waiting.  CLimb the stairs to start a short conversation
and a digibattle.  After you win, Fire Knight will let you pass to the third
(and final) floor.


DARK DUNGEON
------------

Enemies:  Cyclonemon (Red)   215 EXP   430 BIT
          Devidramon         214 EXP   390 BIT
          Kimeramon          223 EXP   420 BIT

Digibattles:  * SkullSatamon, Devidramon, Vilemon   719 EXP   1395 BIT

This one's almost a pain in the rear.  At least, it's the most annoying of the
three floors.  When you step on the purple blocky area, the lights go out and
you're plunged into total darkness.  The big problem with this is that said
path is what you have to take to get through this floor.  However, whenever you
step on a yellow/orange panel, the lights come back on as long as you stay on
the panel, but when you're running between panels it's completely dark, except
for your sprite.  Stepping on the blue portals will take you back to the
beginning of the floor, so avoiding them would be good.  Now, the walkthrough.

Step off the stairs and go to the first panel.  Go straight up the middle path
path and to the right two panels.  Go north, turn the corner, and circle back
south to hit the next panel.  From here take the path directly north of the one
with the blue portal, and step on the panel just to the right of it.  Go west
up the path between the two panels and again step on the panel just to the
right.  From here you can see a corner of the staircase that is your
destination.  Go straight west up the path from the panel and to the staircase
that is just to the left of the path.

At the top of the stairs is Dark Knight.  Approach him to start a conversation
and a digibattle.  His team is SkullSatamon, Devidramon, and Vilemon.  Beat him
and it's on to the Chamber Room.


CHAMBER ROOM
------------

Here is a Gatomon (probably much-needed by now) and a Guardromon, as well as a
Veemon who tells you where the gates go (right to the Real World, left to the
Ice Dungeon), and that you need an OK from the Admin Center and the four Leader
Badges to go to the Real World.

Go upstairs and talk to the lady at the top twice.  The second time she'll ask
to see the Leader badges.  He shows them and she clears him, then asks him
where he wants to pop out into the Real World.  He tells her Magasta, and she
okays it, but says that you will only have 180 seconds.  After that you will
return to the Matrix Chamber.  She tells you to move to the portal on her left,
and Junior complies.  Then you're in Magasta.


MAGASTA B1F
-----------

Enemies:  Tylomon          215 EXP   430 BIT   Crimson Cable
          MetalSeadramon   223 EXP   460 BIT   Crimson Cable

Yep, this is really the Real World, but there isn't any time for celebration.
You've got a mission, and only 180 seconds to do it in.  At least the timer
doesn't count down during battles.

Turn the corner and grab the midle chest on top for a Power Charge and the
leftmost one on the bottom for a Super Charge.  The rest are empty.  Take the
path south then west to grab a Venom Fang at the end of the path.  Go back and
approach the control panel.  Now hoof it back to the original intersection
here.  Go to the north and turn left at the fork to get a Trihorn from a chest,
then go back and take the other path for the exit to the next floor.


MAGASTA B2F
-----------

Enemies:  Pukumon   221 EXP   470 BIT   Crimson Cable
          Whamon    225 EXP   420 BIT   Crimson Cable

Take the path east, then turn south to get a Misty Armor from the chest.  Loop
back around to the tunnel right next to the one you came out of and go through
it back to B1F.


MAGASTA B1F
-----------

Enemies:  Scorpiomon   216 EXP   480 BIT

Take the first branch, then keep going south, staying to the bottom of the
screen, to reach a chest with 300 BIT.  Go back to the initiial fork and stay
on the main path all the way to the chest to get a High Security.  Go back
again and take the middle path this time.  The chest on the bottom left has a
Grey Sword, and the chest on the right has a Royal Spear.  The other chest is
empty.  Go back to B2F.


MAGASTA B2F
-----------

Digibattles:  * Dragomon, Pukumon, Giromon   ??? EXP   1370 BIT

Go all the way east and north and you'll run into a Mech Soldier in front of a
control panel.  He'll start a Digimon Battle with you.  Giromon is by far the
heaviest hitter of the three, but thunder techs and Counter Crest are the way
to go.  After the battle Junior celebrates a little bit, then picks up the
Dramon Guard, A Veemon-exclusive weapon, that the guard dropped.  He also finds
that he can't stop the Juggernaut's launch.  All you can do is wait around and
fight until time runs out and you're whicked back to the Digital World.
There's a Super Charge and a Beret in the chests off of the branch by the
nonfunctional panel.


CHAMBER ROOM
------------

The computer is beeping warnings, and Junior warps back in.  Then we're treated
to a acene and an FMV of the Juggernaut launching.  A garbled emergency message
plays on the abandoned street corner in Kusanagi City.  Not knowing what to do
now, it's time to go talk to Lisa and the others.  You'll find yourself in the
Ice Dungeon, at the entrance.  Leave and go to Asuka City.


ASUKA CITY
----------

Resting and saving is always a good thing, since you haven't seen a Gatomon
since before Kulon Mine, unless you stopped back at the Mountain Inn before
coming back.  After that we need to go talk to Lisa and friends in the Master
Room in the Admin Center.


MASTER ROOM
-----------

Junior walks in and tells Lisa that the Juggernaut was launched, which she
already knos thanks to Teddy.  Nick mentions that it's the world's most
powerful weapon.  Great.  Lisa takes Junior to go see "her" to find out how to
stop the Juggernaut.


PRISON TOWER
------------

"Her" turns out to be the Game Master, still locked away in the Prison Tower.
Lisa makes a show of giving up to the Game Master, which convinces her to spill
the beans on the Juggernaut.  It turns out that only the president of Amaterasu
City can stop it.

While Lisa and Junior are thinking about what to do, Teddy rushes with the news
that Vemmon was trnasferred to the Juggernaut.  We then get a nifty FMV showing
a rather large naval fleet attacking the Juggernaut, then it digivolving (with
Vemmon's help, I assume) into Destromon and ripping the fleet a new one.  Lisa
tells us that we need to get the president of MAGAMI to stop Destromon.


MASTER ROOM
-----------

Everyone is trying to think of a way to get into Amaterasu City, but to no
avail.  Then Junior remembers a kid named Kenny and something he said a while
back and offers to go to Amaterasu Server to look for a way in to the city.
The hole in western Central Park (by the pipe sticking out of the ground) will
take you to the Jungle Grave in Amaterasu Server.


-------------------------------------------------------------------------------
14. But Where There's Hope...
-------------------------------------------------------------------------------

JUNGLE GRAVE
------------

Enemies:  Phantomon   186 EXP   370 BIT
          Vilemon     180 EXP   360 BIT

Now we want to look for the Resistance.  Since Mirage Tower was a hideout for
our Byakko friends on the run from teh A.o.A. in Asuka Server, maybe the
Resistance is holed up there here.  Let's find out.  Go west and follow the
winding trail to the exit to Phoenix Bay.


PHOENIX BAY
-----------

Nothing special here.  Proceed to the Ether Jungle.


ETHER JUNGLE
------------

Enemies:  Cherrymon    189 EXP   380 BIT
          Blossomon    179 EXP   360 BIT
          Brachiomon   180 EXP   360 BIT   Ultra Charge

From here go to South Cape.


SOUTH CAPE
----------

Asuramon runs the gym here, and you can get Super training in all the main
stats except Speed, and he doesn't offer Super training in tolerances.  If
you're in the mood, spend a few training points.  Otherwise, go to the dock and
call Submarimon for a trip to West Sector.


SEABED
------

Enemies:  Dragomon   221 EXP   440 BIT

You should know the way by now.  Just put this here for the enemies, really.


SOUTH BADLAND
-------------

Enemies:  Numemon (White)   399 EXP   1110 BIT
          MetalEtemon       222 EXP    460 BIT

Digibattles:  Vilemon, Phantomon (Purple, Blue)   665 EXP   1330 BIT

The A.o.A. trooper at the top of the first ramp will Digimon Battle you.
Nothing real scary, but his last Phantomon can take a beating.  That's about it
for this area.  Move on to the next one.


NOISE DESERT
------------

Enemies:  Gryphonmon       227 EXP   440 BIT
          Tankmon (Blue)   227 EXP   470 BIT

Blah blah to S Noise Desert blah blah.


S NOISE DESERT
--------------

Enemies:  Quetzalmon   223 EXP   440 BIT

Digibattles:  Brachiomon, Deltamon, Mammothmon   671 EXP   1320 BIT

There's an A.o.A. trooper to Digimon Battle up where Agumon was in Asuka
Server.  His digimon can deal a fair amount of damage, but with a Counter Crest
that turns into a good thing.


MOBIUS DESERT
-------------

Enemies:  Quetzalmon   223 EXP   440 BIT
          Vademon      232 EXP   460 BIT

The way to Mirage Tower here is the same as it was on Asuka Server--west,
south, west, south, west.


MIRAGE TOWER
------------

Enemies:  Quetzalmon   223 EXP   440 BIT

Pochomon is here and offers to make something cool out of your Old Wand if you
bring him a Khakkhara.  You can buy one inside.  When you walk up the stairs a
couple of kids stop you and ask for the password.  One of them happens to be
Kenny, who recognizes you, so you don't need to come up with the password after
all.  What luck!  Mirage Tower is indeed the base for the Resistance.  Follow
Kenny into Mirage Hall.


MIRAGE HALL
-----------

Digibattles:  MarineDevimon, Dragomon                      456 EXP    910 BIT
              Kuwagamon (Green), Okuwamon, H-Kabuterimon   680 EXP   1485 BIT
              Cyclonemon (Red), Megadramon                 458 EXP    900 BIT

The Gatomon, Gargomon, and Guardromon are all in the same locathon as they were
on Asuka Server.  Gargomon has some nifty weapons, though.  Don't forget to buy
a Khakkhara for Ponchomon.  The kid with the briefcase on the entrance level
will Digimon Battle you.  So will the man in white up the first ladder and
Guard Banch at the top.  After defeating all comers, save at the Guardromon if
you wish and go through the doorway at the top of the Hall where you fought
Byakko Leader.

Talk to Leader Chuck, and he'll tell you that to get past the Knightmon you
need the four ID Passes from the four leaders.  The City Chiefs of the A.o.A.
have captured the leaders and have the passes now.  You've already gotten two
of them (Blue and Red).  So now it's off to the closest city--this server's
version of Byakko City.


MIRAGE TOWER
------------

Give Ponchomon the Old Wand and the Khakkhara and he'll make the Twinkle out of
them.  It's not much now, but maybe someday it will grow up to be a real
weapon.  We can always hope.  Anyway, on to Byakko City, or whatever it's
called here.


NOISE DESERT
------------

Digibattles:  Betamon, Kiwimon, Blossomon   664 EXP   1510 BIT

The A.o.A> trooper in the middle of the desert will Digimon Battle you.  While
these may have been some of the first digimon you fought early in the game
(well, except for Blossomon), they've been pumped up a bit here.

At the entrance to Byakko City (as we'll call it until the real name pops up)
you're greeted by two A.o.A. troopers who have orders not to let anyone
through.  Well, that kinda puts a crimp in our plans, now, doesn't it?  Time to
go back and beg Lisa's help in the Master Room.


MASTER ROOM
-----------

Talk to Lisa to get help with the Bai Hu City problem.  Lisa takes Keith with
her to go talk to the Resistance.  You just need to go back to Bai Hu City.


BAI HU CITY
-----------

Hey, you got in!  Looks like Lisa and Keith came through.  Gargomon has a new
stock yet again, and Gatoman's price is actually cheaper than it has been for a
while in a new area.  When you're ready, go up the stairs and past the
not-very-helpful Renamon and into the Bai Hu Dome.


BAI HU DOME
-----------

Digibattles:  * Rockmon, Gryphonmon, Ebidramon (Pink)   757 EXP   1450 BIT

Don't worry about the four soldiers around the table, they won't do anything to
you, digibattle or otherwise.  vlimb up to where you fought the fake Byakko
Leader and face the Bai Hu Chief.  Hand him his butt and you'll get the White
ID Pass.  Three down and one to go!  Now it's off to North Sector.  Get there
the same way you got to Genbu City--via the hole at Plug Cape.  You'll want to
take Submarimon from the dock at North Badland E.


NORTH BADLAND W
---------------

Enemies:  Arukenimon   225 EXP   450 BIT

Digibattles:  Dolphmon, Monzaemon, Valkyrimon   656 EXP   1375 BIT

Grab the first chest you see as you go east for a Life Disk.  You'll also pass
an A.o.A. trooper at the top of a ramp who will Digimon Battle.  His Valkyrimon
looks kind of cool, but you've seen the rest before.  You'll find a chest with
a Super Charge where Taomon was on Asuka Server, and that's about it for now.
Exit to North Badland E.


NORTH BADLAND E
---------------

Enemies:  Numemon (White)

Digibattles:  Dokugumon (Red), Roachmon   454 EXP   545 BIT

There's an A.o.A. trooper on the lower level by the ladder in the southeast
part of the area who will digibattle you with one of the ugliest digimon I've
ever seen.  The gym here on theis server is run by Shakkoumon and offers Super
training in Wind and Machine Tolerance.  When you're eady to go, take
Submarimon from the dock to Plug Cape.


-------------------------------------------------------------------------------
15. Into the Mountains
-------------------------------------------------------------------------------

PLUG CAPE
---------

Enemies:  Arukenimon   225 EXP   450 BIT

Walk east until you see the ramp, take it, climb the big ladder, follow the
trail until you get to the hole.  Yeah, it's the same as Asuka Server.


CIRCUIT BOARD
-------------

Enemies:  Rockmon               220 EXP   400 BIT
          Drimogenmon (Brown)   220 EXP   500 BIT

This time you've got a Patamon to greet you when you pop in.  Just as the route
at Plug Cape was the same as Asuka's, so is the Circuit Board.  So I'll meet
you at Boot Mountain.


BOOT MOUNTAIN
-------------

Enemies:  BlueMeramon   243 EXP   480 BIT

At the top of the ladder is an A.o.A. trooper ready to Card Battle you.
There's another one at the bottom of another ramp further on, too.   Now, head
east to Snow Mountain.


SNOW MOUNTAIN
-------------

Enemies:  Mammothmon   236 EXP   460 BIT

Go east and up the ramps.  The A.o.A. trooper at the top will want to Card
Battle.  Then it's up the ladder and north to Freeze Mountain, unless you want
to stay at the Inn.


FREEZE MOUNTAIN
---------------

Enemies:  Mammothmon   236 EXP   460 BIT

Again, the path is the same as on Asuka Server (except for the chests).  There
is one chest on a ledge to the right of the final ladder on the way up.  It
contains 3000 BIT.  There's also an A.o.A. trooper standing by the final ramp.
Now it's North to Battle Gate.


BATTLE GATE
-----------

The guard on the road tells you that the Chief, knowing that you're the one
interfering with the A.o.A., wants to battle with you one-on-one.  We can't
disappoint the poor schmuck, now can we?  Enter Xuan Wu City.


XUAN WU CITY
------------

Gargomon has the same stuff he had in Bai Hu City, so there shouldn't be any
need for you to get anything from him here.  Everything in this city is in the
same place as in it's Asuka Server counterpart, right down to the chest, which
contains a Kulon Shield.


BATTLE GATE
-----------

Digibattles:  * Boltmon, SkullMammothmon, Puppetmon   788 EXP   1560 BIT

Climb the ladders and approach the Xuan Wu Chief, who is true to his word and
picks a fight with you.  His digimon can absorb a fair amount of punishment,
but once again a Counter Crest will wput them in their place.  Upon his defeat,
you get the Black ID Pass that Xuan Wu Chief was carrying.  Now it's finally
time to poke Amaterasu City and those blasted Knightmon.


-------------------------------------------------------------------------------
16. The Front Door
-------------------------------------------------------------------------------

CENTRAL PARK
------------

As you start up the bridge, Teddy comes running up and tells you that Lisa is
bringning everyone from the Resistance.  This should be the final battle
against the A.o.A.


AMATERASU BRIDGE
----------------

Lisa, Nick, and Keith are at the gates of Amaterasy City.  The Knightmon
problem has been taken care of.  Lisa and company lead the Resistance into the
city.  When Teddy hopes that Destromon hasn't started attacking yet, you get a
rather nice FMV of Destromon blowing stuff up.

Nick comes out and announces that the A.o.A. in the city was surrounded and
quicly surrendered.  He wants you to help in the attack against the Admin
Center.  Enter the city.


AMATERASU CITY
--------------

Gatomon's price is lower still, and there's a chest with a High Security in it
in the Sewers under the Inn.  Gargomon has a whole slew of nifty new weapons.
I suggest doing a little shopping.  After everything's set, go to the Main
Lobby.


MAIN LOBBY
----------

Digibattles:  MegaSeadramon, Maildramon (Black)   493 EXP   990 BIT

In here you'll find three A.o.A. Attackers blocking the door to the Admin
Center.  We'll have to do somehting about that.  After that fairly easy fight,
go through the door and into the Admin Center.


ADMIN CENTER 1F
---------------

Digibattles:  Puppetmon, Piedmon, Creepymon             770 EXP   1500 BIT
              Maildramon (Black), Guardromon (Silver)   503 EXP   1000 BIT

There are two Attackers in front of the stairs leading up.  One fight and
they're both gone.  There's also a Soldier down the hall to the right.  If you
want ludicrous amounts of experience and BIT, take the door to the right and go
through to the basement, fighting as you go.


BASEMENT STAIRS
---------------

Digibattles:  (x3) Maildramon (Black), Guardromon (Silver)   503 EXP   1000 BIT

There are two Attackers between you and the stairs, and each has the same set
of digimon.  Down the hall after the stairs is another attacker with the same
set as well.  After beating him it's off to the next area.  Go through the
door, Boo.


ADMIN CENTER B1F
----------------

Digimobattles:  (x3) MegaSeadramon, Maildramon (Black)   493 EXP   990 BIT
                (x2) Puppetmon, Piedmon                  508 EXP   990 BIT

The Soldier here seems a bit too attached to his digimon.  After you beat him
go downstairs and challenge the Attakcker there.  Past him to the left is a
chest with an Ultra Charge.  Now go down the stairs and the long ladder.
You'll see two more sets of A.o.A. people.  The two by the door are one set,
and disappear after you beat one of them.  Past them is a chest with 8500 BIT.
When you go to ge teh chest you'll see anothe Soldier.  Take him out.

Now that this end's clear, go after the Attacker on the bridge.  Beat down his
Puppetmon (wow, those things pack a wallop!) and his Piedmon.  The chest at the
end of the bridge is empty, so return to the Admin Center 1F.


ADMIN CENTER 1F
---------------

Digibattles:  Maildramon (Black), Guardromon (Silver)   503 EXP   1000 BIT

This time take the stairs.  There's a Soldier right around the corner packing a
couple of 'mon.  Past him around the corner is a chest with an Ultra Charge.
Now go throught he door at the top of the stairs.


ADMIN CENTER 2F
---------------

Digibattles:  (x3) Maildramon (Black), Guardromon (Silver)   503 EXP   1000 BIT
              (x2) Puppetmon, Piedmon, Creepymon             770 EXP   1500 BIT

There's an empty chest around to the left and an overzealous Soldier on the
bridge to the right.  SHow him the error of his ways, then cross the bridge and
go up the stairs.  Pop the Soldier by the bridge one and continue on you're
merry way.

Deal with the two soldiers on this level, then go past the door to fight the
Attacker there.  Around the corner and down the hall there's another bridge
with a Soldier on it.  Beat him and go back and enter the door.


MASTER ROOM
-----------

When you walk into the Master Room, it's empty.  That's weird.  Then Junior has
a brainstorm.  What if it has a secret door, like the one in Asuka City?  Well
if so, then what's the password.  After a bit more theorizing, the secret door
opens on it's own and you're in the A.o.A. Headquarters.


A.O.A HEADQUARTERS
------------------

Digibattles:  Knightmon   530 EXP   1060 BIT
              * MetalSeadramon, VenomMyotismon, Raidenmon   1224 EXP   2515 BIT

When you first enter the room you're greeted by some Royal Guards, who then
start a fight with you.  After beating the Knightmon down you'll approach the
guy in a suit farther in.  This is the President of MAGAMI--the leader of the
A.o.A.  He offers you a job, but of course Junior declines (Boy Scout...).  the
MAGAMI President then attacks you.  Note that at no point did you get a chance
to heal from your battle with Knightmon.

Let me say this now: Raidramon is a serious pain in the rear.  he has Gilead
Plant, which will heal a portion of his health.  He also does a bit of damamge,
and takes nothing from Thunder attacks.  But beat him you must to continue.

After taking him down, the MAGAMI President will offer to turn himself in.
Then Lisa, Nick, and Keith walk in and arrest the President.  He tells you that
you can stop Destromon with the computer at the top of the stairs.  After Lisa
takes the President away Keith and Teddy go upstairs and put a stop to
Destromon.  Nice FMV, too.  Teddy takes you to the Login Room.


-------------------------------------------------------------------------------
17. On Airdramon's Wings
-------------------------------------------------------------------------------


LOGIN ROOM
----------

When you get there you find that the world is still littered with Oinkmon and
the Matrix Chamber is still not working.  Kail walks in with an Oinkmoned Kurt
in tow.  Junior leaves the Login Room to investigate.


AMATERASU CITY
--------------

Go talk to Lisa and Nick by the bridge.  Lisa tells you that it would be a good
thing to get Keith back here to turn Kurt into a human as Kurt could most
likely fix the Matrix Chamber, and that he's experimenting on how to fix the
Oinkmon problem.  Nick throws in the tidbit that he's in Qing Long City, so
that's our next stop.


QING LONG CITY
--------------

Keith is in Qing Long Tower at the computer terminal by Piximon.  He tells you
that he's found the machine to turn everyone back, but there isn't enough
power.  Go upstairs and talk to the woman on the balcony there.  Operator Anne
will say that the city is powered by windmills, and that if there was more wind
maybe the machine would work.

Hmmm....Remember that Airdramon sleeping in Gale Tower of Seiryu City?  Let's
go see if we can wake him up.  Use the hole in the Kicking Forest on this
server to get to the Kicking Forest on Asuka Server.


SEIRYU CITY
-----------

Go into Gale Tower, wind your way up the stairs, and talk to Airdramon.  He
still seems to be sleeping, but Junior asks him to go to Qing Long City and
blow some wind anyway.  He doesn't seem to be waking up despite Junior's best
efforts, so the kid walks away.  As he does this, an eye opens.  If you go back
into the tower Airdramon will be gone.  Guess it worked after all!  Back to the
Login Room in Amaterasu City to see if this worked.


LOGIN ROOM
----------

As you should have seen on your way here, everyone's back to normal!  Walk in
and talk to Kurt.  He's trying to get the Matrix Chamber working again, but
something is still interfering.  Time to go back to Asuka City's Master Room.


MASTER ROOM
-----------

What the...?!  There are three Oinkmon here.  Didn't we get rid of them all?
The door to the A.o.A. Headquarters is open, so let's go inside.


A.o.A. HEADQUARTERS
-------------------

After some thoughts by Junior, three Vemmon pop in, look around, and leave.
You'll be back in the Master Room.


MASTER ROOM
-----------

No Vemmon here.  Go outside and check the city.


ASUKA CITY
----------

Like the Admin Center, everyone here is back to being an Oinkmon again.  What
gives!  We need to haul it back to Amaterasu City.


CENTRAL PARK
------------

The Oinkmon are all over here too.  Kail is on the bridge, thankfully still
human (how does she manage that, anyway?  Whenever there are Oinkmon she's
always unaffected!).  She'll tell you that the Vemmon turned everyone into
Oinkmon again.  They came from Amaterasu's Admin Center and went into the
Master Room.  In a quick scene, you aslo see that Vemmon have invaded the Real
World and are turning people into Oinkmon there too.


AMATERASU CITY
--------------

You'll want to make sure you're set on equipment and items.  Bring Ultra
Charges, Life Disks, and Life Plugs along at the very least.  You probably
won't be coming back.  When you're prepared, go to the Master Room.


MASTER ROOM
-----------

You'll see four Oinkmon (Lisa, Teddy, Nick, and Keith) and an open secret door.
It looks like trouble.  And it is.  Junior goes into the A.o.A. Headquarters
after a short "conversation" with the Oinkmon.


A.o.A. HEADQUARTERS
-------------------

Upon entering, a figure pops up in a column of light.  he announces himself as
Lord Megadeath, the destroyer of both the Real and Digital Worlds.  Oh, and he
plans to become a god.  He's on a rather large ego trip.  He invites you to the
military satellite, Gunslinger.  Then there's a short but nifty FMV of the
thing, and lord Megadeath announces his real goal--to obtain Gunslinger--as
well as the rest of his plan.  Good for him.

Once you step into the warp gate there's no going back.  That's the final
dungeon and you can't get back out.  So make sure you're ready for this trip.
I reccomend at least going back and saving first.  When you feel you're ready,
step into the glowing circle.


-------------------------------------------------------------------------------
18. Into the Heart of the Beast
-------------------------------------------------------------------------------

GUNSLINGER 1F
-------------

Enemies:  VenomMyotismon   277 EXP   530 BIT
          Infermon         276 EXP   530 BIT

You need to use the teleporters to get around this maze.  They're colored like
those in the Ice Dungeon--Red are exit only, Green are two-way, and Blue are
one-way to a Red pad.  At the first set you reach, take the Green one.  Then
take the next green one you see.  Take the green one once again at the next set
and follow that platform to a control panel.  Examine it to get rid of the
block in the initial path.  Take the blue panel back to the beginning.

Now move on to the next set of teleporters, taking the Green one again.  On the
first platform take the rightmost Green teleporter, then take the leftmost
Green one on the platform after that.  Finally, take the other Green teleporter
on this platform and you'll be transported to the second floor.


GUNSLINGER 2F
-------------

Digibattles:  Infermon, Apokarimon   558 EXP   1080 BIT

Right away you see a Metal Soldier waiting for you.  Approach him and you'll be
launched into a Digimon Battle.  Apokarimon will, for the most part, do nothing
but cast Darkness Chaos, so you probably won't be able to sit back and hope
your counters kill him.

After defeating him, proceed to the Green teleporter.


GUNSLINGER 1F
-------------

Examine the control panel to move the box again, then hit the Blue teleporter
at the end of the other branch to get back to the first walkway.

Walk down to the next set of teleporters, taking the Green one yet again.  Take
the leftmost teleporter on the first platform, the middle one on the next, the
one on the left after that, then right end, and finally left.


GUNSLINGER 2F
-------------

Digibattles:  Infermon, Apokarimon  558 EXP   1080 BIT

Another tin can, another digibattle.  Stupid Darkness Chaos.  Beat him and move
on to the teleporter.


GUNSLINGER 1F
-------------

Move the block again via the control panel down the left branch.  Then hit the
Blue teleporter on the right fork to go back to the first platform.  The blue
warp gate at the end leads to lord Megadeath himself.


GUNSLINGER 2F
-------------

Enemies:  * Armageddemon   279 EXP   600 BIT

Oooh, pretty backdrop!  Partway up the long staircase the Gunslinger starts
vibrating and we get another FMV.  After another couple of flights it vibrates
again and you're thrown into battle against Armageddemon.  After beating him,
go up the final flight of stairs and intot he room beyond.


CONTROL ROOM
------------

Digibattles: Fujinmon, Suijinmon, Raijinmon   ~2000 EXP   3000 BIT

Well whaddya know?  It's Lord Megadeath himself.  In the pre-battle
conversation you find more out about Megadeath, and get another dose of his
ego.  The gist of it all is pretty much that he created the A.o.A. to in turn
create the most powerful and loyal digimon, Snatchmon.  Beat Megadeath down
like the punk he is.

Every one of Megadeath's digimon have obscene hit points.  Fujinmon isn't too
bad, but Suijinmon can hit four times per attack, and tends to get two turns in
a row.  Raijinmon has strong thunder and water magic (Electro Ball and Back
Flood) and occasionally gets two turns in a row (though not as often as
Suijinmon.  He should fill your Blast Guage nicely.

After taking down Megadeath, the egotistical megalomaniac takes off through the
left teleporter.  You can't use the right one, and there's really nothing else
to do in here, so we might as well follow him.

The warp gate leads up to a platform with Megadeath and four Vemmons.  The
Vemmons merge into Snatchmon, who is apparently even more egotistical than
Megadeath.  Snatchmon turns against Megadeath and absorbs him, then states his
plan to fuse with Gunslinger to become Galacticmon.  After that, he wants to
fuse with the Earth to digivolve into Gaiamon.  We get a sweet FMV of the
Galacticmon digivolution, and then we're thrown into battle in space.

The first target is the tail.  All of its attacks are physical, so you can soon
counter it to death.  It will evade a little though, so be careful.  It's two
attacks are a tail strike and a beam attack.  The tail strike does more damage.

After beating the tail, the body will fire off teh Ragnarock Cannon, reducing
your current digimon to 1 HP.  Fortunately, though, you should get first attack
on the head, which we skip right to.

The head uses ?????, which is an uncounterable physical attack.  Thankfully it
doesn't do that much damage (less than the tail's attacks).  Galacticmon will
get two attacks in a row somewhat often, though.  He will also counter any
attack if he evades it.  His physical evade rate seems sickeningly high, so use
magic techniques and finishers against him.  The head also uses a wind-based
attack on occasion, but it did less damage to my Sakuyamon than the ????? did.
Eventually he will finally go down and you'll be treated to the ending.  Enjoy!

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